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"First Edition published as Social Game Design: Monetization Methods and Mechanics by Morgan Kaufmann in 2011."
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
Maintaining a practical perspective along with theoretical explanations, this book explores the concepts, discussion, analysis of techniques and tools about what... Læs mere
This book demonstrates multiple approaches that take you through processes using a variety of top tools used by professional game artists, including comparing the results.
Master game design and digital art principles simultaneously with this all-in-one... Læs mere
This book demonstrates how to achieve robustness, accuracy, speed, and/or easily maintained, reusable, and readable source code to tackle practical problems in... Læs mere
Fundamentals of Data Science is designed for students, academicians and practitioners with a complete walkthrough right from the foundational groundwork required to outlining all the concepts, techniques and tools required to understand Data Science.
This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media.
This is an edited volume comprised of 20-30 chapters written by game audio programmers and sound designers. A basic knowledge of programming and audio... Læs mere