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The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games.
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games.
In today's digital landscape, no company is immune to cyber-attacks, making preparedness essential for any organization, regardless of size. Enter the world of Tabletop Exercises (TTX), a cost-effective and results-driven approach to test cyber crises proactively.
In today's digital landscape, no company is immune to cyber-attacks, making preparedness essential for any organization, regardless of size. Enter the world of Tabletop Exercises (TTX), a cost-effective and results-driven approach to test cyber crises proactively.
This is the definitive guide on how to design game development tools. The book begins with the foundations of user experience and how they apply to game development tools, then guides you through the User-Centered Design process.
This is the definitive guide on how to design game development tools. The book begins with the foundations of user experience and how they apply to game development tools, then guides you through the User-Centered Design process.
This book offers new, multi-disciplinary perspectives on esports, one of the most rapidly growing sectors in the sport and leisure industries.
Designing Virtual Worlds stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its... Læs mere
Designing Virtual Worlds stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its... Læs mere
Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques... Læs mere
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range... Læs mere