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This book constitutes the refereed proceedings of the 12th International Conference on... Læs mere
This book shows how games can play their part in addressing climate change and how we can sustainably make games for sustainability. Based on... Læs mere
This book shows how games can play their part in addressing climate change and how we can sustainably make games for sustainability. Based on... Læs mere
This volume offers new perspectives on knowledge production through various forms of togetherness. Via diverse cases of collaboration in media... Læs mere
Metagames: Games About Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games.
This book positions optional romance in the AAA game as a central object of analysis. Based on the close analysis of some of the most commercially and culturally significant... Læs mere
In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music.