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In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range... Læs mere
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of... Læs mere
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of... Læs mere
Traditional building blocks of a robust architecture, such as design... Læs mere
Want to progress your career as a CG artist? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry, get your foot on the ladder, and further your career.
"Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game.
This book provides a broad overview of editor extensions and modifications that can be made to speed up your workflow in the Unreal Engine. It covers tips for both initial content creation as well as for debugging already existing content.
This book provides a broad overview of editor extensions and modifications that can be made to speed up your workflow in the Unreal Engine. It covers tips for both initial content creation as well as for debugging already existing content.
This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning... Læs mere
The primary purpose of this work is to evaluate and identify different influences on User Experience (UX) for VR serious games, intending to narrow the research gap between Influencing Factors (IFs), UX, and design guidelines for VR serious games.