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This book offers a comprehensive overview from diverse perspectives of online gaming technology, policy, and experiments to understand and review... Læs mere
Presenting myriad accounts from artists and designers, this book explores how we can transform our societies to greet uncertain futures with greater readiness and care through immersive, creative experiences.
Presenting myriad accounts from artists and designers, this book explores how we can transform our societies to greet uncertain futures with greater readiness and care through immersive, creative experiences.
This provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their... Læs mere
This provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their... Læs mere
This book explores the representations of Central and Eastern European histories in digital games.
This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead.
The book is a comprehensive tool for learning about data of various types, including analytics, research, and... Læs mere
The book is a comprehensive tool for learning about data of various types, including analytics, research, and... Læs mere
The first book-length analysis spanning Hideo Kojima’s touchstone video game series, Metal Gear Solid.