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Covers the basic game development process, including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games... Læs mere
You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders and Scramble. In this book you'll go step by step, using modern, free software tools to create five games in the classic style, inspired by retro favourites.
From choosing a theme and crafting a story to building puzzles, structuring the game and playtesting with real players, this hands-on guide walks you through the... Læs mere
From choosing a theme and crafting a story to building puzzles, structuring the game and playtesting with real players, this hands-on guide walks you through the... Læs mere
3ds Max Basics for Modeling Video Game Assets, Volume 1 is a... Læs mere
3ds Max Basics for Modeling Video Game Assets, Volume 1 is a... Læs mere
3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on... Læs mere
3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on... Læs mere
Contained within these pages are overviews and insights covering a host of different decision-making techniques, including different approaches to planning,... Læs mere
Contained within these pages are overviews and insights covering a host of different decision-making techniques, including different approaches to planning,... Læs mere
3ds Max Basics for Modeling Video Game Assets is a project-based... Læs mere
3ds Max Basics for Modeling Video Game Assets is a project-based... Læs mere