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This is a comprehensive guidebook for long-term storytelling in mobile games and games-as-a-service (aka live games). The book formalizes creative techniques... Læs mere
This is a comprehensive guidebook for long-term storytelling in mobile games and games-as-a-service (aka live games). The book formalizes creative techniques... Læs mere
This book provides readers with the tools and methods with which to create effective serious tabletop games. It covers the design... Læs mere
This book provides readers with the tools and methods with which to create effective serious tabletop games. It covers the design... Læs mere
The Science of Esports draws from contemporary research and coach expertise to examine esports athlete health and performance from a range of disciplinary perspectives, including physiology, psychology, sociology, and nutrition.
The Science of Esports draws from contemporary research and coach expertise to examine esports athlete health and performance from a range of disciplinary perspectives, including physiology, psychology, sociology, and nutrition.
Beginner leve
Beginner to Intermediate level
Beginner-Intermediate level
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling;
This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays.