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This book aims to provide readers with a comprehensive guide to the fundamentals of big data analytics and its applications in various... Læs mere
This book supports readers to transition to more advanced independent game projects by deepening their... Læs mere
Taking a cross-media approach to the ever-changing field of digital storytelling, this book offers an essential introduction to producing and editing interactive storytelling content, and to the platforms that host it.
International Conference of Emerging Trends in IoT and Computing Technologies (ICEICT 2022) is an inventive event organized with the motive to make available research outcomes in the field of Computing Technologies.
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
This sixth book in the “FORCE” series instructs artists on how to understand fabric with FORCE thus leading to improved drawings of clothed figures. Expertly organized and beautifully illustrated, the book instructs artists to see clothing in a new way, through FORCE.
This sixth book in the “FORCE” series instructs artists on how to understand fabric with FORCE thus leading to improved drawings of clothed figures. Expertly organized and beautifully illustrated, the book instructs artists to see clothing in a new way, through FORCE.
This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions. It is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.
In Earmarked for Collision, award-winning writer, Chris Robinson (The Animation Pimp, Mad Eyed Misfits, Unsung Heroes of Animation),... Læs mere