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This book presents a comprehensive guide to the design of playing robots and the related play experiences.
The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available.
This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.
What impact does the multiple adaptation activities have on the product performance as development... Læs mere
Beginner-level book
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
This textbook is about systematic problem solving and systematic reasoning using type-driven design. Divide and... Læs mere
It introduces the reader to generative recursion, heuristic searching, accumulative recursion, tail recursion, iteration, mutation, loops, program correctness, and vectors. Part III then explores a new type of recursion called accumulative (or accumulator) recursion.
This book will help game designers and those interested in games thoughtfully embed culture into video games and the game design process.
This book will help game designers and those interested in games thoughtfully embed culture into video games and the game design process.