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This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations.
With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture.
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a... Læs mere
"A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa PLC."
Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. This guide offers both the... Læs mere
Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games.
Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games.
Intermediate level
Beginning-Intermediate user level
Author Twitter: @khalladay