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This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more.
The book is meant for law enforcement professionals interested incommissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.
This book explores how virtual place-based learning and research has been interpreted and incorporated into learning environments both within and across disciplinary perspectives.
Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age.
Teaching you to create 12 game projects from a variety of genres, the software is user friendly and powerful, and the games you create can be... Læs mere
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.
This book primarily focuses on providing deep insight into the concepts of network security, network forensics, botnet forensics, ethics and incident response in... Læs mere
Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by... Læs mere