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A comprehensive introduction to the latest research and theory on learning and instruction with computer games.
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This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in... Læs mere
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"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game... Læs mere
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This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project.
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"Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. ... The book provides an introduction to Pixel Art, its utility, foundational... Læs mere
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"Feel" is the essence of human-computer interaction. It is the single most important (yet often overlooked) element in games that makes the game... Læs mere
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When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals... Læs mere
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Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.
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Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML.
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