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This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in... Læs mere
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game... Læs mere
This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project.
"Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. ... The book provides an introduction to Pixel Art, its utility, foundational... Læs mere
Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML.
This book focuses on the new approaches that may allow the next generation of computer programming languages to better support the creation of user interface... Læs mere
The goal of this book is to teach the fundamentals of 3d modeling video... Læs mere