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In this book the authors identify the basic concepts and recent advances in the acquisition, perception, coding and rendering of color. The... Læs mere
This book serves as a primer and a repository for the off-the-wall algorithms and techniques, and is an instrument that those in computer graphics, who may have felt the field has past... Læs mere
Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.
Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only.
Highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live.
This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide.
The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine.
This book is a resource for game designers who are new and for those who want a better understanding of their craft. It... Læs mere
This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive... Læs mere
"A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc."