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Highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live.
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This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide.
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The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine.
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This book is a resource for game designers who are new and for those who want a better understanding of their craft. It... Læs mere
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This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive... Læs mere
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"A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc."
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Punk Playthings challenges you to expand your cultural capital, think laterally and make new connections.
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With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture.
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Drawing on qualitative player studies and approaches from media aesthetics theory, The Paradox of Transgression in Games looks at transgressive games as an... Læs mere