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Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.
Featuring interviews with the creators of 31 popular video games - including Grand Theft Auto, Strider, Maximum Carnage and Pitfall - this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time.
This is an excellent resource for programmers who need to learn Java but aren t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start.
* Introduces a practical critical method for analyzing existing games and designing future games. * Encourages a depth of thinking about games that can help a young designer stand out from the crowd. * Pays close attention to several games outside of the mainstream.
This book offers an in-depth treatment of the principles and applications of digital holography. The main focus is on the fundamentals of diffraction theory, including the numerical... Læs mere
This collective work identifies the latest developments in the field of the automatic processing and analysis of digital color images. For researchers and students, it represents... Læs mere
The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist.