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This collection is a study of the value of craft as it can be understood within the study and practice of animation. Chapters include studies on experimental animation, computer animation, trauma and memory, children’s animation and silhouette animation among others.
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This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.
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This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.
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This timely volume offers a comprehensive and rigorous overview of the role of communication in the construction of hate speech and polarization in the online and offline arena.
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The Game Design Dive series examines a specific game system or mechanic over the course of the history of the industry. This text will examine the history and design of the horror genre and elements in video games.
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This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions. It is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.
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This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in... Læs mere
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Social media has many advantages for professional communication – but it also carries considerable risks, including legal pitfalls. This... Læs mere
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The 7th Bandung Creative Movement has brought forward discussions on... Læs mere
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Game Dev Stories: Conversations with Game Developers Volume 1 and 2 are a collection of interviews from renowned author, David L. Craddock, as he explores all corners of the video game industry
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Game Dev Stories: Conversations with Game Developers Volume 1 and 2 are a collection of interviews from renowned author, David L. Craddock, as he explores all corners of the video game industry.
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This book studies R. Buckminster Fuller’s World Game and similar world games, past and present.