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In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.
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Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires.
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Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors... Læs mere
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Loving Fanfiction explores emotion within the context of fandoms, specifically online fanfiction. Through exploring fans’ narratives... Læs mere
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This book describes how, in the era of megamedia culture, aggression in communication constitutes a threat to the communication community.
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This edited collection examines the gig economy in the age of convergence from a critical political economic perspective. Contributions explore how media, technology, and labor are converging to create new modes of production, as well as new modes of resistance.
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Discover the story of Pixar Animation Studios in this coffee-table book illustrated with development artwork from the Pixar archives. Take a walk through the Pixar Museum without leaving the sofa!
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A book by game writers, for game writers. Insightful discussion of game writing issues matched with many excellent examples and helpful exercises. Serve as an excellent addition to the library of any game writer-current, or prospective.
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A comprehensive illustrated account of the technologies and inventions in mass communication that have accelerated the advancement of human culture and society,... Læs mere
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Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being over 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers.
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The second edition of GAME ANIM expands upon the first with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.