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A contemporary foundation in designing social impact games, this book serves as a guide to designing social impact games with focus on the needs of,... Læs mere
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Comics have proven an invaluable method for creators to expand their story world and provide audiences with... Læs mere
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Assesses the EU and NATO's tools to prevent conflicts and manage international crises. It offers a unique insight into European... Læs mere
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Corona SDK is one of the most powerful tools used to create games and apps for mobile devices
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The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer.
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Once Upon a Pixel examines the increasing sophistication of storytelling, worldbuilding and narrative techniques in video games. Drawing... Læs mere
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Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and... Læs mere
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Learn how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget.
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In Minor Platforms in Videogame History, Benjamin Nicoll argues that 'minor' game histories are anything but insignificant.
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