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This collection addresses the many ways video games are reshaping the face of entertainment and our relationship with technology. In the volume, leading media studies scholars develop theoretical tools and concepts to study video games.
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Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book discusses the role of... Læs mere
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Addresses contemporary issues such as convergence and MMORPGs. This title features an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.
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This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. It’s a perspective of the games industry that is more critical than fawningly positive. It’s written in a punchy, sarcastic tone that invites further exploration.
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Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present and possible future of affection play in games.
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Taking as its point of departure the fundamental observation that games are both technical and symbolic,... Læs mere
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This book explains the fundamentals of being a talented games environment artist, outlining the... Læs mere
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This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography.
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The Game Design Dive series examines a specific game system or mechanic over the course of the history of the industry. This text will examine the history and design of the horror genre and elements in video games.
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Fra bagsiden: #dkgame er der, du møder den danske spilindustri på de sociale medier. Denne bog er en lang række møder med de mennesker, som arbejder med at lave computerspil i Danmark. Hør... Læs mere