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This book tells the story of building digital virtual human models in the context of the background, choices, and occurrences that shaped the author's own involvement and personal evolution.
This book gathers selected papers presented at the Fifth International... Læs mere
The metaverse, a hybrid society of the real and the virtual is attracting significant attention from academia to industry and is starting to change the world.
The book includes the contributions to the international conference “18th 3D GeoInfo”. 3D GeoInfo has been the... Læs mere
Today, the reality we know can be recorded and reproduced true to reality using technical processes.
This book concisely describes the technologies, human perception, and cognition issues relevant to autonomous vehicles.
3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation.
Besides, the flexible data structure of 3D geometry provides enough space to embed secret information, making it ideal for applications such as copyright... Læs mere
Virtual reality is a powerful emerging technology using advanced computing techniques to create perceptual illusions that transcend ordinary human experiences. This interdisciplinary... Læs mere