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Bemærk: Kan ikke leveres før jul.
This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities.
Bemærk: Kan ikke leveres før jul.
"First Edition published as Social Game Design: Monetization Methods and Mechanics by Morgan Kaufmann in 2011."
Bemærk: Kan leveres før jul.
Bemærk: Kan ikke leveres før jul.
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
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This book demonstrates multiple approaches that take you through processes using a variety of top tools used by professional game artists, including comparing the results.
Bemærk: Kan ikke leveres før jul.
Master game design and digital art principles simultaneously with this all-in-one... Læs mere
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
This book demonstrates how to achieve robustness, accuracy, speed, and/or easily maintained, reusable, and readable source code to tackle practical problems in... Læs mere
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This is an edited volume comprised of 20-30 chapters written by game audio programmers and sound designers. A basic knowledge of programming and audio... Læs mere
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Bemærk: Kan leveres før jul.
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games... Læs mere
Bemærk: Kan ikke leveres før jul.