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A practical, straight-forward introduction to implementing sound in games - this book fills a gap in the marketplace... Læs mere
Game Programming for Artists provides a foundation for artists to jumpstart learning to program their own games. It is an accessible, conversational and practical guide. The best way to get into games is to make one, and this book will help artists do that!
Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.
Game Design Deep Dive: Jumping examines the history of jumping – one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will... Læs mere
Creating a video game for children? Whether you are a seasoned game designer, a children’s media... Læs mere
Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems.
Create stunning commercial-grade game art with these incredible modeling, texturing, lighting, and rendering techniques for the latest version of 3ds Max
A crash course on Flash game development for the growing community of Flash developers, offering the most practical approaches to developing games in Flash, covering the latest version of Flash and Flash for mobile games (Android coverage).
This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years.
This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering... Læs mere