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Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively... Læs mere
This book explores the latest research in high performance domain-specific computer architectures... Læs mere
This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume.
Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting-edge techniques from 22 of the top game AI professionals and researchers, from around the world.
This accessible, third edition textbook gives students the tools they need to analyze game using strategies borrowed from textual analysis.
Internet of Medical Things (IoMT) is a system that collects data from patients with the help of different sensory inputs, e.g., accelerometer, electrocardiography, and electroencephalography.
Introducing Autodesk Maya is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this animation... Læs mere
Leveraging the latest developments in MATLAB and its image processing toolbox, this 'cookbook' is a collection of 30 practical recipes for image processing, ranging from foundational techniques to recently published algorithms.
Digital Media as Ambient Therapy explores the ways mental illness can emerge from our relationships (with ourselves,... Læs mere
This is an introductory textbook focusing on games (specifically interaction and... Læs mere
For this entry in the Game Design Deep Dive series, it’s a look at how the “soulslike” genre with its unique design became popular over the 2010’s and culminating with one of the bestselling games of 2022 with Elden Ring.