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This Handbook offers a comprehensive overview of media domestication – the process of appropriating new media and technology – and delves into the theoretical, conceptual and social implications of the field’s advancement.
The book addresses new challenges to garbage collection made by recent advances in hardware and software. It explores the consequences of these changes for designers and implementers of high performance garbage collectors
This book cover wireless communication, security issues, advanced wireless sensor networks, routing protocols of WSNs... Læs mere
Moving well beyond simply speeding up computation, this book tackles AI for Finance from a range of perspectives including business, technology, research, and students. Covering aspects... Læs mere
Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry.
“Pure” functional programming, abandoning all the conventional programming techniques, really is difficult.Whether you're looking for a crash course in Functional... Læs mere
This book introduces embedded software engineering and management methods, proposing the relevant testing theory and techniques that promise the final realization of automated testing of embedded systems.
This book presents dual quaternions and their associated Clifford algebras in a new light, accessible to and geared towards the Computer Graphics community.
This remarkably clearly written and timely critical evaluation of core issues in the study and application of interactive digital narrative (IDN) untangles the range of theories and arguments that have developed around IDN over the past three decades.
The Game Music Toolbox provides readers with the tools, models and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music.
This book walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews.
This reference text presents the important components for grasping the potential of social computing with an emphasis on concerns, challenges, and... Læs mere