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In Earmarked for Collision, award-winning writer, Chris Robinson (The Animation Pimp, Mad Eyed Misfits, Unsung Heroes of Animation),... Læs mere
This text has quality research articles ranging from Mathematical Disposition for Neural Nets to Cognitive Computing, Quantum... Læs mere
In Game Design Deep Dive: Trading & Collectible Card Games, game design analyst Josh Bycer is back to discuss the deck building genre. Perfect for students and designers to learn about designing deck builders and card-based games.
This book brings the reader up to date with developments in the thinking about consciousness in AI, and examines the implications this has for humans as a species.It... Læs mere
Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry.
This book provides a comprehensive account of German animation history, as well as an analysis of the current state of the industry in competition with American and cheaper international products in the face of dwindling budgets.
This text demystifies the subject by using a simple and step–by–step approach, from fundamentals to modern concepts of traditional... Læs mere
Optical Coherence Tomography (OCT), a method to "see inside of things" without destroying them, has been... Læs mere
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.
Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more.
A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies.
This book takes you through the practice of designing characters for games and animation. It covers aspects such as creative thinking, working with... Læs mere