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Worldbuilding Together is a book focused on providing a deep dive into worldbuilding for video games, but with an explicit focus on how narrative designers can collaborate with other job disciplines in doing so.
Classical music is everywhere in video games. But what does it reveal about the cultural value we place on entertainment? Replay Value offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
Highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live.
This book offers a critical reflection on interpersonal positioning across both large- and small-scale contexts and highlights the multi-faceted nature of intercultural communication in today’s global world.
This practical guide book defines what game publishing means for the Indie developer and offers a concise framework to... Læs mere
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering mobile GPUs and the architecture... Læs mere
This book is a concise introduction to emerging concepts and ideas found at the intersection of contemporary behavioural science and artificial intelligence. It explores how... Læs mere
This book explores how to use generative adversarial networks in a variety of applications and emphasises their substantial... Læs mere
This book demonstrates the core concepts of deep learning algorithms that, using diagrams, data tables, and examples, are especially useful for deep learning based human cancer diagnostics.
Digital Image Processing with C++ presents the theory of digital image processing, and implementations of... Læs mere