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The textbook explores fundamental security theories that govern common software security technical issues. It teaches how to implement security solutions using... Læs mere
This handy, concise guide cuts to the core of what you need to know to enable you to pick up Python 3, quickly and easily.This book shows you what the latter look like in Python 3 without... Læs mere
Recursion is considered to be an “advanced” topic. It shouldn’t be. While this little volume covers a number of advanced topics that involve recursion - tail recursion, pruning,... Læs mere
Game Programming for Artists provides a foundation for artists to jumpstart learning to program their own games. It is an accessible, conversational and practical guide. The best way to get into games is to make one, and this book will help artists do that!
Punk Playthings challenges you to expand your cultural capital, think laterally and make new connections.
Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a... Læs mere
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.
The goal of this book is to teach the fundamentals of 3d modeling video... Læs mere
This book dives into an analysis of how the tectonics of a building is fundamentally linked to the economic organizations that allow them to exist.
Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers.
"Addresses contemporary developments in number theory and coding theory, originally presented as lectures at summer school held at Bilkent University, Ankara, Turkey. Includes many results in book form for the first time."