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This innovative text bridges media theory, psychology, and interpersonal communication by describing how our relationships with media emulate the relationships we develop with friends and romantic partners through their ability to replicate intimacy, regularity, and reciprocity.
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games... Læs mere
This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames.
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design.
This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities.
This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services.