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This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.
This book provides an introduction to the most popular methods in machine learning. It covers regression including regularization, tree-based methods including... Læs mere
When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. This book examines the learning value of a wide variety of games across multiple disciplines.
Algebraic Structures in Natural Language by bringing together leading researchers from computational and mathematical linguistics, psychology and behavioural... Læs mere
The main aim of Healthcare 4.0: Health Informatics and Precision Data Management is to improve the services given by the healthcare industry and to bring meaningful patient outcomes, Informatics involved by applying the data, information and knowledge in the healthcare domain.
This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using... Læs mere
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new... Læs mere
This book is designed as a reference text and discusses inter-dependability, communication... Læs mere
This introductory textbook provides practical exercises to help students and beginner animators get to grips with the basics of creating animated films. It covers both traditional 2D and 3D animated film, as well as experimental and computer animation.
This book covers the distinguishing characteristics and tropes of visual novels as choice-based games.
The ultra-secure and immutable ledgers, strong, consensus mechanisms, decentralization, and self-sovereign identity of AI and IoT... Læs mere
Introduction to Visual Effects is the first single introduction to the computational and mathematical aspects of Visual Effects, incorporating... Læs mere