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By focusing on the experiences of users, gamers, and audiences inside one of the world’s largest gaming communities (Xbox Live), this book provides an overview of the landscape, architecture, and socio-technical structure of console gaming.
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Want to work as an audio professional in the video games industry? Then this is the book is for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder
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This handbook offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment... Læs mere
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For this entry in the Game Design Deep Dive series, it’s a look at the shooter genre to discuss its history, design, and immense popularity in the market today. Examines... Læs mere
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How did we end up here, masters of scientific insight, purveyors of ever more powerful technologies, astride the burning planet that created us, and now responsible for cleaning up the mess and determining the future direction of all of life? And what do we do about it?
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As Android apps continue to grow in popularity and an associated job market emerges, the ability to develop software and applications for Android smartphones will only grow more relevant in the foreseeable future.
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This book talks about the importance of social mechanics in games and how these mechanics evolved across time to accommodate new technologies and new social contexts.... Læs mere
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This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It... Læs mere
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The proposed book is designed as a reference text and provides a comprehensive overview of conceptual and practical knowledge... Læs mere
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Want to work as an Animator in the video games industry? Then this is the book for you; a friendly guide to understanding the industry, offering practical advice and... Læs mere
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Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games.
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The first in an ongoing series designed to take readers from zero experience to writing their own video games and interactive digital experiences using industry standard languages and tools, this book is a great way to turn a love of video games into a new love of programming.