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The Naked Android: Synthetic Socialness and the Human Gaze illuminates the connection between the stories people tell, their expectations of what a robot is, and how these beliefs and values manifest in how real robots are designed and used.
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Game narrative and UX share a deep, interconnected relationship. This book explores the connections between narrative and UX to develop a framework for creating player centric stories in games by covering best practices in both crafts using a unified language.
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Blending theory and practical analysis, book shows how principles of game and level design are applied in some of your favorite 2D... Læs mere
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This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels it introduces good design ideas and works towards communicating them in either design or practical methods.
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The book discusses how live-services video games are published and operated to ensure they are fun and engaging. It delves into the core mechanics of player engagement and personalization using the Three LAPs of Operations (3LAP) framework.
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While engineering and social science perspectives on designing human-robot interactions are readily available, the body of knowledge and... Læs mere
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This book presents a much-needed framework for the critical examination of miniatures games and their design. It provides the... Læs mere
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This book offers a comprehensive overview from diverse perspectives of online gaming technology, policy, and experiments to understand and review... Læs mere
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This book explores the representations of Central and Eastern European histories in digital games.
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Mathematical Foundations of Computer Science introduces students to the discrete mathematics needed later in their Computer Science coursework with theory of... Læs mere
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This Element takes the initiative to highlight the audiovisual translation research centring on users of video games. It offers an overview of possible... Læs mere
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This is a clear, accessible manual of storytelling techniques and learning activities for spatial computing and... Læs mere