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This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable.
Sounding Emerging Media details a practice-based approach to sonic art and electroacoustic composition, drawing on methodologies inspired by the production of electronic literature, and game development.
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.
This volume explores how and why we deny, or manipulate, or convert, or enhance reality.
Unity Game Audio Implementation offers a unique, practical project based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine.
This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. Blender, the top open source 3D modeling and animation package, is also introduced.
Designed to provide enough familiarity in a programmign language to be immediately productiove. Covers how C# is sued to make a game in Unity 3D.
Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as... Læs mere
This book is aimed at inspiring the reader to bring productivity and efficiency in any business or academic process through the use of the reader’s own computer. It provides a unique and entertaining way of introducing programming into the user's life through simple examples.
The main objective of What UX is Really About: Introducing a Mindset for Great Experiences is to provide a quick introduction to user experience (UX 101) for students, professionals, or simply curious readers who want to understand this trendy yet commonly misunderstood practice.
This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide.