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In a presentation that balances theory and application, this text covers real-time graphics in video game development. Copiously illustraed with more than 300 figures,
Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.
This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.
Unmarked is a controversial analysis of the fraught relation between political and representational visibility in contemporary culture. Written... Læs mere
This volume critically analyses the multiple lives of the ‘gamer’ in India. It explores the ‘everyday’ of the gaming life from the player's... Læs mere
This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the... Læs mere
This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. It’s a perspective of the games industry that is more critical than fawningly positive. It’s written in a punchy, sarcastic tone that invites further exploration.
This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations.
With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture.
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a... Læs mere
"A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa PLC."
Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. This guide offers both the... Læs mere