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The second edition of C-sharp and Game Programming offers the same practical, hands-on approach as the first edition to learning the C-sharp language through classic arcade game applications.
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This work emphasizes physical modelling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators. It is written at introductory level.
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Game development is one of the most rewarding crafts of modern times
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This text links general skills difficulties to dyslexia. It examines the research which has found that dyslexic children have problems not just with their reading but in a range of skills including several (such as balance) unrelated to reading.
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Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games
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Corona SDK is one of the most powerful tools used to create games and apps for mobile devices
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This book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you... Læs mere
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This book is an introduction to development with HTML5 game engines, an in-depth look at some popular engines, downloadable example projects for each engine, and techniques on how to package and distribute the final app to all the major platforms.
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The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine.