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It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume focus on the rendering techniques of global illumination.
Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze" in various games; player romance behavior in... Læs mere
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game... Læs mere
This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project.
This book offers an in-depth treatment of the principles and applications of digital holography. The main focus is on the fundamentals of diffraction theory, including the numerical... Læs mere
This collective work identifies the latest developments in the field of the automatic processing and analysis of digital color images. For researchers and students, it represents... Læs mere
The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist.
In this book the authors identify the basic concepts and recent advances in the acquisition, perception, coding and rendering of color. The... Læs mere