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In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music.
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Cultural Perspectives in Video Game Audio explores the fundamental role of sound - specifically sound effects, music, and voice acting – in video games. This... Læs mere
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Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications, on many platforms including desktop and mobile. There has been intense interest in this engine among game developers worldwide.
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How a tiny startup slingshot their way to building the world's most successful mobile gaming brand
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A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies.
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Digital Media as Ambient Therapy explores the ways mental illness can emerge from our relationships (with ourselves,... Læs mere
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The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal.
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This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are... Læs mere
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This book aims to provide information and in-routes to one of the most complex forms of video game accessibility. It promises to explain how a developer might make their game accessible to the totally blind.
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This book aims to provide information and in-routes to one of the most complex forms of video game accessibility. It promises to explain how a developer might make their game accessible to the totally blind.
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The ideas, information and instruction of a pioneer of MassivelyMultiplayer Online RolePlaying... Læs mere