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The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
Bemærk: Kan ikke leveres før jul.
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
Bemærk: Kan ikke leveres før jul.
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
Bemærk: Kan ikke leveres før jul.
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
Bemærk: Kan ikke leveres før jul.
This sixth book in the “FORCE” series instructs artists on how to understand fabric with FORCE thus leading to improved drawings of clothed figures. Expertly organized and beautifully illustrated, the book instructs artists to see clothing in a new way, through FORCE.
Bemærk: Kan ikke leveres før jul.
This sixth book in the “FORCE” series instructs artists on how to understand fabric with FORCE thus leading to improved drawings of clothed figures. Expertly organized and beautifully illustrated, the book instructs artists to see clothing in a new way, through FORCE.
Bemærk: Kan ikke leveres før jul.
This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions. It is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.
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In Earmarked for Collision, award-winning writer, Chris Robinson (The Animation Pimp, Mad Eyed Misfits, Unsung Heroes of Animation),... Læs mere
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This text has quality research articles ranging from Mathematical Disposition for Neural Nets to Cognitive Computing, Quantum... Læs mere
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In Game Design Deep Dive: Trading & Collectible Card Games, game design analyst Josh Bycer is back to discuss the deck building genre. Perfect for students and designers to learn about designing deck builders and card-based games.
Bemærk: Kan ikke leveres før jul.
In Game Design Deep Dive: Trading & Collectible Card Games, game design analyst Josh Bycer is back to discuss the deck building genre. Perfect for students and designers to learn about designing deck builders and card-based games.
Bemærk: Kan ikke leveres før jul.
Heritage, Memory and Identity in Postcolonial Board Games is a unique edited collection that explores the interplay of heritage, memory, identity... Læs mere