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The book demonstrates digital forensics and cyber investigation techniques with real-world applications. It examines hard disk analytics and style architectures, including Master Boot Record (MBR) and Guide Partition Table (GBT) as part of the investigative process.
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This textbook intends to be a comprehensive and substantially self-contained two-volume book covering performance, reliability, and availability evaluation... Læs mere
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This book provides the basic concepts of blockchain technology and its applications to varied domains catering to socio-technical fields. It also introduces intelligent blockchain platforms by way of infusing elements of computational intelligence into blockchain technology.
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Energy Harvesting: Enabling IoT Transformations gives an insight into the emergence of energy harvesting technology and its integration with IoT based... Læs mere
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This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life.
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This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life.
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This book explores the future of game design, development, and publishing, extrapolating the next two decades through the lens of the industry's evolution over the last ten years and the technical advances in recent adjacent markets.
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This book explores the future of game design, development, and publishing, extrapolating the next two decades through the lens of the industry's evolution over the last ten years and the technical advances in recent adjacent markets.
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This textbook intends to be a comprehensive and substantially self-contained two-volume book covering performance, reliability, and availability evaluation subjects. The first volume covers Chapter 1 to Chapter 14, whose subtitle is ``Performance Modeling and Background".
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This textbook intends to be a comprehensive and substantially... Læs mere
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Using textual analysis, interviews with game designers, audience surveys and close analysis of player forum discussion, this book examines the unique nature of the producer/consumer relationship within promotional Alternate Reality Games (ARGs).
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This book explores Information theory (IT) tools, which have become state of the art to solve and understand better many of the problems in visualization. This... Læs mere