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Beginning-Intermediate user level
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Unmarked is a controversial analysis of the fraught relation between political and representational visibility in contemporary culture. Written... Læs mere
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This volume critically analyses the multiple lives of the ‘gamer’ in India. It explores the ‘everyday’ of the gaming life from the player's... Læs mere
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This book discusses the concept of robot consciousness and some other topics related to human-robot relationships—the religious beliefs of robots, their ethics, their civil and legal rights, and our own ethical attitudes as they pertain to our interaction with robots.
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This book explores the fundamental digital audio concepts at a deeper level and explains music theory. It discusses creating, recording, processing and analyzing many forms of sound and music, and presents opportunities to improve the audio experience where sound already exists.
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This book presents some general background on the sensing needs of a mobile system, followed by sufficient theory of operation and illustrative examples such that the overall... Læs mere
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This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the... Læs mere
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This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. It’s a perspective of the games industry that is more critical than fawningly positive. It’s written in a punchy, sarcastic tone that invites further exploration.
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This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations.
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With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture.