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This second volume of papers from the ATC21STM project deals with the development of an assessment and teaching system of 21st century skills.
This book offers an accessible, practical and engaging guide that provides sample instructional activities supported by theoretical background information, with a focus on the nature of the instructional process in relation to several variables.
This book examines the evolution and innovation of teacher education in Singapore in the 21st century. It covers teacher... Læs mere
This book explores, through eight chapters, how design thinking vocabulary can be interpreted and employed in educational contexts.
This book focuses on how to effectively integrate the teaching and learning of visual and media literacies in K-12... Læs mere
This book examines the diverse use of visual representations by teachers in the science classroom.
This book examines current trends in higher education and the Scholarship of Teaching and Learning.
Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.
This book guides the adoption, design, development and expectation of future digital teaching and learning projects/programs in K12 schools. Finally, the book provides an explanation of the future capacity and sustainability of digital teaching and learning in K12 schools.
This book addresses the lived challenges to teacher leadership. Teacher leaders enact leadership from a more vulnerable platform than those with administrative positions, while they try to thrive in roles which are not always clear from their pre-service preparation.
This book offers a new framework for the analysis of teaching and learning in the creative arts. In the brave new world of... Læs mere