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Beginning user level
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A comprehensive introduction to the latest research and theory on learning and instruction with computer games.
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This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in... Læs mere
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"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game... Læs mere
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How do video games resonate with players to become worldwide hits? This practical book shows you how the right combination of story elements, psychology, and game theory can generate emotionally charged experiences that take players beyond mindless entertainment.
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This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project.
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"Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. ... The book provides an introduction to Pixel Art, its utility, foundational... Læs mere
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"Feel" is the essence of human-computer interaction. It is the single most important (yet often overlooked) element in games that makes the game... Læs mere