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Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.
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Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML.
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This book focuses on the new approaches that may allow the next generation of computer programming languages to better support the creation of user interface... Læs mere
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The goal of this book is to teach the fundamentals of 3d modeling video... Læs mere
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Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.
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Featuring interviews with the creators of 31 popular video games - including Grand Theft Auto, Strider, Maximum Carnage and Pitfall - this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time.
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Electronic Games have become so large in scope as an industry, and so wildly popular on a global basis, that they generate more that $150 billion... Læs mere